Tuesday, December 25, 2012

Something about Dino Rabbit

First let's take a look at a typical Macro Rabbit deck that has been topping recently

Monster [17]
6 Dinosaurs
3 Jurrac Guaiba
2 Rabbit
2 Spirit Reaper
2 Tour Guide
1 Sangan
1 Night Assailant

Spell [11]
3 Forbidden Lance
2 Soul Taker
2 MST
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Book of Moon

Trap [13]
2 Bottomless Trap Hole
2 Dimensional Prison
2 Torrential Tribute
2 Macro Cosmos
2 Solemn Warning
1 Solemn Judgment
1 Compulsory Evacuation Device
1 Starlight Road


So we all know about Dino Rabbit. Rabbit Tour Guide 4 traps for game.

But it changed. Now the deck turns into an anti-meta with 1900 beater and some good stuffs that have Rescue Rabbit as a game-breaking play. You can't draw Rabbits and Tour Guides all the time now. Every game is a grind game and making Evolzar after normal summoning 2 Dinosaurs is no uncommon.

Does it resemble HERO Beat? Anti-meta, 1900 beater, grind game, and Miracle Fusion is the game-breaking play.

Dino Rabbit has the advantage over HERO Beat in the form of Macro Cosmos, and the Rescue Rabbit does not require any setup. Just summon it and win (assuming you do not draw all your normal dinosaurs)

The question is... Do you really make Evolzar every game? Or maybe 1 Laggia a game. And you have to run 6 normal monsters for games like that. Sabersaurus is cool, but Kabazaul... Hell no

So here's my current DN deck:

Monster [17]
3 Thunder King Rai-Oh
3 Doomcaliber Knighht
3 Jurrac Guaiba
2 Fossil Dyna Pachycephalo
2 Spirit Reaper
2 Tour Guide
1 Sangan
1 Night Assailant

Spell and trap the same as above.

What the deck lacks: Powerful plays involve Evolzar

What the deck has: Mini powerful play every turn.

Imagine when you're starting with 1 Sabersaurus and 1 Kabazaul, now that turns into 1 Thunder King and 1 Doomcaliber Knight.

And mid-game Rabbit or Dyna is both devastating, in 2 different ways. With Rabbit you have more protection, with Dyna you need more protection, but have the lockdown ability

Of course the ideal Dino Rabbit hand of Rabbit Tour Guide now turns into Dyna + Tour Guide which is... LOL

I'm not claiming this deck is better than Joe Giorlando's Dino Rabbit. But this is a good deck, I believe. At least you have the same way to approach the game (1900 beastick + traps + Cosmos)

About the deck, because Sabersaurus + Kabazaul on field become Laggia, you have to change the s/t line-up a little bit. Maybe more Starlight Road. From there, Doomcaliber Knight + Thunder King are as good

If Dino Rabbit can win out those grind games, why can't this deck?

2 comments:

  1. How about adding a bls since you run enough light and darks. I like the build. Keep it up

    ReplyDelete
    Replies
    1. Because of Macro Cosmos, and it's not really a perfected deck.

      I just made a 8-card swap to see the difference. As I stated, the spell/trap line-up should be altered a little. The deck I post here is just a beta version to see how Dino Rabbit plays without the Dinosaurs and the Rabbits

      Delete