Saturday, December 15, 2012

Skill Drain Machina Atlantean

No meta talk from now on as there would be no big events in the TCG until February. I'll be spending my brain work on rogue stuffs from now on. No net deck, promise

However there can be some OCG elements because I follow a lot of OCG players' blogs

A few days ago I came up with the deck. Don't get confused of the name, it's really random, more like a list of cards used in the deck

Mindset as follow:
  • I like Machina Gearframe and Machine Fortress
  • Fortress needs machines
  • Genex Undine adds machines to hand
  • Atlanteans work good with Undine
  • Fortress and Atlanteans' effects activate in grave, no conflict with Skill Drain
  • Skill Drain work good with Barbaros and the Malefic monsters, furthermore with Skill Drain on field Genex Undine can be abused as many times as possible due to negated effects
  • Malefic needs field spell
  • Geartown comes to mind as the Dragon is level 8 machine for Fortress
So, decklist: [43]

Monster [21]
3 Genex Undine
2 Genex Controller
2 Atlantean Marksman
2 Atlantean Heavy Infantry
2 Ancient Gear Gadjiltron Dragon
3 Machina Gearframe
3 Machina Fortress
1 Machina Cannon
3 Malefic Cyber End Dragon

Spell [15]
3 Terraforming
3 Geartown
3 Necrovalley
2 Duality
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Limiter Removal

Trap [7]
3 Phoenix Wing Wind Blast
3 Skill Drain
1 Solemn Judgment

Extra deck not important this time.

The deck is quite simple: just push as soon as possible to deal 8000 damage

As mentioned, Genex Undine works as removal for the deck. When you have Drain up, it's an instant shoot. Without Drain, it pops a card and gets something for you Fortress. Genex Ally Birdman would combo well with Undine, but only Undine works well with it and deck space is tight

There are a lot of spare cards so Phoenix Wing is played at 3. This card is awesome, trust me. And if you played through the Tele DAD format you understand it. Genex Controller, Machine Fortress, Gadjiltron Dragon, any Atlanteans in hand, or random field spell... Many many things can be discarded without hesitation. The trap can work as monster removal, xyz hates, set monster removal in end phase,... Good card

Barbaros not included because it does not help Fortress after all. Without Drain, Barbaros sucks. And this deck is created to push early and end the game in less than 3 turns of pushing no matter what you and your opponent have, so not this time Beast King!

And the deck actually has the ability to OTK. Limiter Removal is the best card but don't hope too much because it's a 43-card deck

Talking about the deck size, 43 because there're some cards that shouldn't find the way to your hand (Genex Controller, Atlanteans, Gadjiltron Dragon)

That's it, for today's deck. Give me your opinions, I'll be fully appreciated xD

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