Saturday, January 18, 2014

Too long never update - The new TCG Mermails

The inspiration for this deck came from, uhm Jason Grabner Meyer, with his passion for Masked Chameleon

A week ago I realized the synergy between Chameleon and Atlanteans Dragoons. I mean, instant level 8 synchros are never bad at all, right? (If they were, Dragunity - my farorite deck - wouldn't be dead like this)

And then I looked at the spoilers of LVAL, and I see Number 101 in it

That's a good card right? One card out to Ophion when you make it with Chameleon

DN was down at that time, so I downloaded YGOPro, tested a bit

No sooner than this did I realize that Numer 101 is WATER, which triggers Dragoons

Too good right?


Now the first turn is always about setting up with Atlantean Dragoons. Even though we only have 1 Dragoons, having it in graveyard is something that happens every game thanks to the Sphere-Linde-Pike-Undine search chain

I remember reading an article of Simon He, in which he stated that Mermail is very fast but they run out of resource after the Megalo/Moulinglacia drop

This was right until Tidal came into play, and Masked Chameleon just improves the mid-game miraculously. Ark Knight is your best option, followed by the synchro ones, and Exciton Knight is basically a better Black Rose

I play Genex Undine because, yeah, it gets me to Dragoons and Tidal. I considered Hanzo too, and maybe I'll switch between the 2 engines to test out? However I suppose Undine is superior thanks to the synergy with Megalo/Teus (being WATER) and Salvage, and especially Divine Wrath

Divine Wrath is insane right now. It's one of those only traps that's good against Spellbooks, while being never bad against anything else (beside Malefic Drain maybe?) Salvages and Undines give me the hand advantage needed for Wrath, and Armor Kappa...

Which is also a very good card that can be summoned through Bahamut Shark. The Waboku effect, seemingly sub-par as it seems, is actually pretty good in many situations when you need to defend or when you have spare Gundes/Atlanteans in hand. It simply doesn't die, and it evens help Tidal run over Dracossack lol

The modern (but classic) triple Aqua Spirit is there because, yeah, Bahamut + Angineer = insane combination

Meanwhile, the double Calls are just for Dragoons. Pike searches, then Call Dragoons for xyz is cool. Calling Megalo to push is ok too, and chaining it to MST (on Linde) is of course never bad. Call also makes Genex Controller a better card, and, most importantly, Call + Sphere = commanding position, while double Sphere is awkward

I'm not too sure about the side deck. Probably will mostly be s/t hate. Xing Zhen Hu maybe? Being set on the field is the only place that your opponent cannot recycle Spellbook of Fate lol

Also, I think I need Black Rose Dragon (Chameleon + Marksman or Controller + Pike/Turge/Dragoons) but I can't find space. Aaand, against fields that Gungnir cannot deal with, Black Rose isn't usually a better choice anyway

So, that's for today xD See you next time

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