Saturday, December 8, 2012

Solar Wind Jammer and more from ABYR


Quick summon on turn 0, which can help you a lot in some specific deck.


  • Solar Wind Jammer + Ninishi + Inashichi = Bureido + Naturia Beast + 1 draw + 1 search first turn which is quite respectable. You may say Instant Fusion is better but I want something that can be discarded for Machina Fortress (Cyber Dragon cannot be used in turn 0 which sucks) Or even in situations when Instant Fusion is more convenient, just save the best for last because you can eat only 1 noodle per turn. Or from the beginning you can replace Inashichi with a random level 4 Karakuri, the ending field would be 2 Bureidos 1 Nishipachi and 2 draws. Good.
  • Solar Wind Jammer + Hieratic Dragon of Eset first turn = Tiras/Crimson Shadow Armor Ninja, good setup. Or if you have protection you have a level 6 for your Hieratic shenanigan on your following turn. Better than Instant Fusion this time because it takes no extra deck slot and won't be Maxx C'd. And Solar Wind Jammer + Eset + Su would turn into Atum + REDMD + Tiras/Armor Ninja/Zenmaioh, telegraphing OTK
  • Or just setup plays that require 2 cards on the field like synchro summon for Stardust, or Cyber Valley (which can provide 2 LIGHTs for Lightray Sorcerer)


This does not look any interesting at first glance. It's true since normal water deck won't be using the effect often. Talking about this card is talking about a whole new deck idea that can be called like fullwatermonsters.dek. 

If you successfully use this card's effect, its condition is reset therefore after it goes to graveyard again, you can use the effect again. Being tribute fodder for Coelacanth seems to be the most popular use for now.



This card is released way too late LOL. I'm still imagining how sucked it is when you're playing an Inzektor mirror match with Mind Pollutant available.

Still, it can be used in most mirror matches. However, Electric Virus, Marionette Mite and Puppet Plant often do better job
                                           

Solemn Warning(s), Solemn Judgment, Skill Drain, Soul Drain, Agent of Creation Venus (kicking this into the deck is good because you won't have to face Hyperion immediately), Hope for Escape, A Hero Lives and many many more.

It's just some random looks into Abyss Rising. There could be part 2 or 3 of this post so... xD

That's for today, thanks for reading *peace*

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